72% (First)
During my second year of university, I had to create a 3D mobile game using Unity. This had to make use of a range of techniques including: physics, collision and interaction, lighting and projectiles.
I decided to create a pong style 3D game that made use of an computer controlled paddle fighting the player to gain a score. The longer the player survived, the higher the score would get. This game was very basic but I believe holds a lot of potential on the mobile games market, with the ability to add simple monetization and the popularity of low poly games.